weatherless...................94.15817% offense.......................44.62129% balance.......................37.44308% hyperoffense..................13.32968% voltturn...................... 3.62555% semistall..................... 3.42909% hail.......................... 2.23858% sand.......................... 1.43492% rain.......................... 1.34080% choice........................ 1.21297% stall......................... 1.17686% monotype...................... 1.14322% trickroom..................... 1.09028% sun........................... 0.87769% hailoffense................... 0.26645% monoelectric.................. 0.22982% monowater..................... 0.20945% sandstall..................... 0.15376% monoice....................... 0.14637% monobug....................... 0.11767% monopoison.................... 0.10230% rainoffense................... 0.10099% monoghost..................... 0.08792% tailwind...................... 0.07519% mononormal.................... 0.06619% sunstall...................... 0.06113% sunoffense.................... 0.05884% multiweather.................. 0.05016% monorock...................... 0.04375% monoflying.................... 0.03908% tricksand..................... 0.03857% sandoffense................... 0.03801% monograss..................... 0.03515% trickhail..................... 0.03421% rainstall..................... 0.03167% monodragon.................... 0.02455% monopsychic................... 0.02274% hailstall..................... 0.01556% gravity....................... 0.01434% monodark...................... 0.01203% monofighting.................. 0.00989% monofairy..................... 0.00965% trickrain..................... 0.00516% monofire...................... 0.00511% monosteel..................... 0.00506% monoground.................... 0.00313% tricksun...................... 0.00117% Stalliness (mean: -0.154) |### -1.5|###### |############# -1.0|################## |#################### -0.5|####################### |############################# 0.0|############################## |############################## +0.5|#################### |################ +1.0|####### |### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.45%