weatherless...................88.78019% balance.......................47.37517% offense.......................37.13368% voltturn......................11.16546% hyperoffense..................10.50400% hail.......................... 6.22139% sand.......................... 4.56602% semistall..................... 4.03056% monotype...................... 0.96554% stall......................... 0.95659% monoelectric.................. 0.74973% choice........................ 0.62605% trickroom..................... 0.59651% rain.......................... 0.25446% hailoffense................... 0.25438% sun........................... 0.17897% monoice....................... 0.10293% monodragon.................... 0.08657% monobug....................... 0.02071% sunoffense.................... 0.00970% sandoffense................... 0.00969% monopoison.................... 0.00457% gravity....................... 0.00368% tricksand..................... 0.00353% rainoffense................... 0.00349% trickrain..................... 0.00290% hailstall..................... 0.00107% multiweather.................. 0.00103% monoghost..................... 0.00050% tailwind...................... 0.00038% monoflying.................... 0.00025% monowater..................... 0.00020% mononormal.................... 0.00005% monograss..................... 0.00003% monorock...................... 0.00000% monofairy..................... 0.00000% monopsychic................... 0.00000% monodark...................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% sandstall..................... 0.00000% monosteel..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.000) |###### -1.5|### |############ -1.0|#### |################## -0.5|############### |########################## 0.0|############################# |############################## +0.5|########################### |########################## +1.0|########## |### +1.5|## | +2.0| | more negative = more offensive, more positive = more stall one # = 0.47%