weatherless...................74.46699% offense.......................39.96901% balance.......................35.50765% hyperoffense..................16.03738% voltturn......................12.68902% sand..........................11.21443% rain.......................... 7.62187% semistall..................... 4.84644% hail.......................... 4.48014% stall......................... 3.63952% choice........................ 3.36245% sun........................... 3.09007% monotype...................... 1.71410% trickroom..................... 1.05664% multiweather.................. 0.82183% sandstall..................... 0.78426% hailoffense................... 0.69503% rainoffense................... 0.62929% sandoffense................... 0.59641% sunoffense.................... 0.45083% gravity....................... 0.26768% dragmag....................... 0.24420% monowater..................... 0.21602% monodragon.................... 0.21133% monobug....................... 0.20663% monoelectric.................. 0.20663% monosteel..................... 0.12680% monopsychic................... 0.12210% monoghost..................... 0.12210% monopoison.................... 0.10332% monoice....................... 0.07983% monoflying.................... 0.07044% monodark...................... 0.06575% tricksun...................... 0.06575% monofire...................... 0.06575% monofighting.................. 0.06105% tailwind...................... 0.05635% mononormal.................... 0.05635% trapper....................... 0.05166% monograss..................... 0.03757% monorock...................... 0.03757% monofairy..................... 0.03287% rainstall..................... 0.02348% tricksand..................... 0.02348% trickhail..................... 0.01409% monoground.................... 0.01409% hailstall..................... 0.01409% trickrain..................... 0.00939% allweather.................... 0.00939% sunstall...................... 0.00470% Stalliness (mean: -0.119) -2.0|### |######### -1.0|################## |########################### 0.0|############################## |######################## +1.0|########### |#### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.78%