weatherless...................77.01979% balance.......................52.40230% offense.......................33.09688% voltturn......................18.64633% sand..........................13.73164% gravity....................... 6.83463% choice........................ 6.81083% hyperoffense.................. 5.46355% stall......................... 5.26282% sun........................... 3.99433% semistall..................... 3.77445% rain.......................... 3.20913% hail.......................... 2.41099% trickroom..................... 1.26561% sandstall..................... 1.03663% rainoffense................... 0.42341% multiweather.................. 0.36588% sunoffense.................... 0.32580% hailoffense................... 0.25197% tricksun...................... 0.20758% dragmag....................... 0.12572% monotype...................... 0.08246% monobug....................... 0.04063% sandoffense................... 0.03730% monoice....................... 0.03550% monowater..................... 0.00346% monodragon.................... 0.00233% tailwind...................... 0.00160% tricksand..................... 0.00084% monopsychic................... 0.00036% monodark...................... 0.00013% monoelectric.................. 0.00006% trapper....................... 0.00005% monosteel..................... 0.00001% monopoison.................... 0.00000% monoflying.................... 0.00000% trickrain..................... 0.00000% monofire...................... 0.00000% monorock...................... 0.00000% monograss..................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.207) -2.0| |### -1.0|#### |############ 0.0|############################## |########################### +1.0|####### |# +2.0|# |## +3.0| more negative = more offensive, more positive = more stall one # = 1.15%