weatherless...................66.63655% offense.......................40.93527% balance.......................35.62597% sand..........................18.64874% stall......................... 9.75634% voltturn...................... 8.81403% rain.......................... 8.77830% hyperoffense.................. 7.87627% hail.......................... 6.18553% semistall..................... 5.80615% sandstall..................... 3.53794% trickroom..................... 2.44571% rainoffense................... 1.50406% dragmag....................... 1.41887% choice........................ 1.10651% multiweather.................. 0.64383% monotype...................... 0.49175% sun........................... 0.39821% monoice....................... 0.24018% hailoffense................... 0.20330% monoghost..................... 0.14327% sandoffense................... 0.13416% monowater..................... 0.06624% trickrain..................... 0.05283% gravity....................... 0.04803% tricksand..................... 0.03531% monofighting.................. 0.01444% monopsychic................... 0.00970% monofairy..................... 0.00768% mononormal.................... 0.00452% monopoison.................... 0.00351% monosteel..................... 0.00316% monobug....................... 0.00309% hailstall..................... 0.00254% monoelectric.................. 0.00223% monoground.................... 0.00134% sunoffense.................... 0.00057% monograss..................... 0.00005% monorock...................... 0.00001% monodragon.................... 0.00001% monofire...................... 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% sunstall...................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.135) |## -1.5|#### |######### -1.0|######### |##################### -0.5|############################## |############################ 0.0|############################## |########################### +0.5|########################### |################ +1.0|######## |###### +1.5|##### |######### +2.0|###### |#### +2.5|### more negative = more offensive, more positive = more stall one # = 0.41%