weatherless...................81.80582% balance.......................39.03665% offense.......................38.33019% sand..........................11.53381% hyperoffense.................. 9.90429% semistall..................... 8.79234% voltturn...................... 4.75885% stall......................... 3.93653% hail.......................... 3.43030% trickroom..................... 1.97078% sun........................... 1.85871% rain.......................... 1.71515% monotype...................... 1.51870% sandstall..................... 0.97343% choice........................ 0.94572% monobug....................... 0.37401% monoice....................... 0.35134% multiweather.................. 0.33875% gravity....................... 0.29215% sandoffense................... 0.27075% rainoffense................... 0.22289% sunoffense.................... 0.21534% hailoffense................... 0.19897% monoelectric.................. 0.15867% hailstall..................... 0.13348% tricksand..................... 0.13223% mononormal.................... 0.09948% monopsychic................... 0.08815% monorock...................... 0.08059% tailwind...................... 0.07808% trickhail..................... 0.07556% monofighting.................. 0.07052% monodark...................... 0.06171% monowater..................... 0.04408% monofire...................... 0.04030% monopoison.................... 0.03904% monosteel..................... 0.03400% monoground.................... 0.03400% monoghost..................... 0.03274% monograss..................... 0.02770% monoflying.................... 0.02770% monofairy..................... 0.02015% monodragon.................... 0.01133% sunstall...................... 0.00756% trapper....................... 0.00630% dragmag....................... 0.00504% trickrain..................... 0.00504% tricksun...................... 0.00504% swagplay...................... 0.00252% rainstall..................... 0.00126% Stalliness (mean: 0.074) -2.0|# |### -1.5|#### |######### -1.0|############# |################## -0.5|######################## |########################## 0.0|############################## |########################## +0.5|####################### |################## +1.0|############## |######### +1.5|####### |## +2.0|# |# +2.5|# |# +3.0| |# more negative = more offensive, more positive = more stall one # = 0.43%