weatherless...................80.24768% balance.......................39.42643% offense.......................37.14657% sand..........................13.64206% hyperoffense.................. 9.84888% semistall..................... 9.37652% voltturn...................... 5.20322% stall......................... 4.20159% hail.......................... 3.31931% trickroom..................... 2.12634% sun........................... 1.67127% rain.......................... 1.46949% monotype...................... 1.27656% sandstall..................... 1.17245% choice........................ 1.04097% multiweather.................. 0.34826% monoice....................... 0.30150% monobug....................... 0.28123% gravity....................... 0.25881% sandoffense................... 0.24876% sunoffense.................... 0.21511% rainoffense................... 0.19536% hailoffense................... 0.18698% monoelectric.................. 0.17475% hailstall..................... 0.15785% tricksand..................... 0.12808% tailwind...................... 0.08928% trickhail..................... 0.07994% mononormal.................... 0.07399% monodark...................... 0.06923% monofighting.................. 0.06639% monorock...................... 0.05460% monopsychic................... 0.05293% monopoison.................... 0.04461% monofire...................... 0.03849% monoground.................... 0.03520% monowater..................... 0.03044% monograss..................... 0.02138% monosteel..................... 0.02133% monoghost..................... 0.02033% monoflying.................... 0.01948% monofairy..................... 0.00925% tricksun...................... 0.00868% monodragon.................... 0.00771% sunstall...................... 0.00628% trapper....................... 0.00444% dragmag....................... 0.00404% trickrain..................... 0.00399% swagplay...................... 0.00093% rainstall..................... 0.00061% Stalliness (mean: 0.099) -2.0|# |### -1.5|#### |######### -1.0|############# |################# -0.5|####################### |########################## 0.0|############################## |########################## +0.5|####################### |################### +1.0|################ |########## +1.5|####### |## +2.0|# |## +2.5|# |# +3.0| |# more negative = more offensive, more positive = more stall one # = 0.42%