weatherless...................74.55731% balance.......................42.99583% offense.......................30.57677% sand..........................20.87968% semistall.....................10.89248% hyperoffense.................. 9.09928% voltturn...................... 7.29250% stall......................... 6.43564% hail.......................... 3.00374% sandstall..................... 2.08565% trickroom..................... 1.95665% choice........................ 1.20358% sun........................... 0.96461% rain.......................... 0.83929% monotype...................... 0.61317% sandoffense................... 0.33713% multiweather.................. 0.24401% hailoffense................... 0.21023% hailstall..................... 0.16433% gravity....................... 0.13438% sunoffense.................... 0.13238% monoice....................... 0.13063% monobug....................... 0.11731% monodark...................... 0.10558% tailwind...................... 0.07328% monoelectric.................. 0.06486% rainoffense................... 0.06482% tricksand..................... 0.06301% monofire...................... 0.05377% monopoison.................... 0.04037% monoground.................... 0.04033% monofighting.................. 0.02542% mononormal.................... 0.02454% trapper....................... 0.01426% trickhail..................... 0.00714% monograss..................... 0.00442% tricksun...................... 0.00286% monorock...................... 0.00216% monowater..................... 0.00146% monofairy..................... 0.00084% monopsychic................... 0.00051% monosteel..................... 0.00050% monoflying.................... 0.00046% monoghost..................... 0.00039% rainstall..................... 0.00005% monodragon.................... 0.00002% swagplay...................... 0.00000% sunstall...................... 0.00000% dragmag....................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.248) -2.0| |#### -1.5|### |###### -1.0|############## |################# -0.5|################# |##################### 0.0|############################## |########################## +0.5|####################### |########################## +1.0|###################### |########### +1.5|######### |#### +2.0|## |#### +2.5|### |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.41%