weatherless...................73.36161% balance.......................48.27967% sand..........................24.05742% offense.......................23.66417% semistall.....................14.82346% voltturn......................11.88696% stall......................... 9.71427% hyperoffense.................. 3.51844% sandstall..................... 2.44754% hail.......................... 1.85223% trickroom..................... 0.72545% choice........................ 0.42928% rain.......................... 0.42889% sun........................... 0.40812% sunoffense.................... 0.17532% monotype...................... 0.14837% multiweather.................. 0.10820% hailoffense................... 0.08739% monoice....................... 0.07623% gravity....................... 0.05124% sandoffense................... 0.03771% monodark...................... 0.03175% hailstall..................... 0.02520% tailwind...................... 0.01339% monobug....................... 0.01326% tricksand..................... 0.01212% monopoison.................... 0.00961% monoelectric.................. 0.00942% rainoffense................... 0.00917% monofighting.................. 0.00369% monofire...................... 0.00191% trickhail..................... 0.00148% monograss..................... 0.00087% monoground.................... 0.00064% mononormal.................... 0.00060% trapper....................... 0.00047% monorock...................... 0.00023% monofairy..................... 0.00005% monoflying.................... 0.00004% monosteel..................... 0.00004% monoghost..................... 0.00002% monowater..................... 0.00002% monopsychic................... 0.00001% tricksun...................... 0.00000% rainstall..................... 0.00000% swagplay...................... 0.00000% monodragon.................... 0.00000% sunstall...................... 0.00000% dragmag....................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.527) -2.0| |## -1.5|# |## -1.0|#### |########### -0.5|############ |########### 0.0|###################### |#################### +0.5|################### |######################## +1.0|############################## |############## +1.5|####### |##### +2.0|# |### +2.5|### |### +3.0|## | more negative = more offensive, more positive = more stall one # = 0.50%