weatherless...................91.21169% balance.......................37.88250% offense.......................35.86135% hyperoffense..................14.29510% voltturn...................... 8.37049% semistall..................... 7.32242% stall......................... 4.63863% rain.......................... 3.07993% sand.......................... 2.60565% sun........................... 2.05634% trickroom..................... 1.96111% hail.......................... 1.05369% monotype...................... 0.70372% sunoffense.................... 0.49636% choice........................ 0.48707% rainoffense................... 0.24318% monowater..................... 0.20763% monofighting.................. 0.19902% monofire...................... 0.18120% tricksun...................... 0.10011% mononormal.................... 0.06561% hailoffense................... 0.05090% sandstall..................... 0.04102% monoice....................... 0.03517% rainstall..................... 0.02119% multiweather.................. 0.00730% hailstall..................... 0.00405% sandoffense................... 0.00354% tricksand..................... 0.00349% monofairy..................... 0.00330% tailwind...................... 0.00302% monograss..................... 0.00283% gravity....................... 0.00256% monorock...................... 0.00251% monopoison.................... 0.00238% dragmag....................... 0.00222% monosteel..................... 0.00177% monopsychic................... 0.00140% monoflying.................... 0.00084% monodragon.................... 0.00068% monobug....................... 0.00008% monodark...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.004) -2.0|#### |######## -1.5|###### |######### -1.0|######## |############ -0.5|################## |######################### 0.0|############################## |####################### +0.5|###################### |################## +1.0|########### |##### +1.5|#### |### +2.0|#### | +2.5|## more negative = more offensive, more positive = more stall one # = 0.47%