weatherless...................95.88436% balance.......................38.81343% offense.......................29.14949% semistall.....................12.28077% hyperoffense..................11.06417% voltturn......................10.23360% stall......................... 8.69214% rain.......................... 1.69501% hail.......................... 1.59789% trickroom..................... 0.80272% sand.......................... 0.43621% sun........................... 0.38708% choice........................ 0.32841% monotype...................... 0.16962% monofighting.................. 0.10441% rainoffense................... 0.06910% tricksun...................... 0.06362% sunoffense.................... 0.05060% monowater..................... 0.04009% hailoffense................... 0.02220% mononormal.................... 0.01415% sandstall..................... 0.01128% monoice....................... 0.00819% monofire...................... 0.00104% monorock...................... 0.00054% multiweather.................. 0.00054% rainstall..................... 0.00044% monograss..................... 0.00038% gravity....................... 0.00036% hailstall..................... 0.00035% monopoison.................... 0.00034% tricksand..................... 0.00026% dragmag....................... 0.00022% monosteel..................... 0.00019% sandoffense................... 0.00018% monofairy..................... 0.00018% monoflying.................... 0.00009% monodragon.................... 0.00009% tailwind...................... 0.00004% monopsychic................... 0.00003% monobug....................... 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.219) -2.0|### |######## -1.5|## |##### -1.0|### |###### -0.5|########## |################ 0.0|############################## |################ +0.5|############## |################### +1.0|################# |#### +1.5|#### |####### +2.0|##### | +2.5|### more negative = more offensive, more positive = more stall one # = 0.58%