weatherless...................59.03265% offense.......................36.40776% sand..........................33.79249% balance.......................32.20693% hyperoffense..................21.40866% semistall..................... 6.43962% voltturn...................... 5.48930% sandoffense................... 5.37239% rain.......................... 5.04970% stall......................... 3.53703% sandstall..................... 1.78776% hail.......................... 1.74854% monotype...................... 1.73259% choice........................ 1.14480% trickroom..................... 1.04051% sun........................... 0.97087% monofighting.................. 0.66384% multiweather.................. 0.59425% monopoison.................... 0.48652% rainoffense................... 0.43071% monobug....................... 0.22414% hailoffense................... 0.17381% tricksun...................... 0.14548% monoflying.................... 0.11275% monoghost..................... 0.09655% monodark...................... 0.05537% monofire...................... 0.05000% monowater..................... 0.04436% dragmag....................... 0.04118% monofairy..................... 0.03478% tricksand..................... 0.03478% tailwind...................... 0.02059% monosteel..................... 0.02059% monoelectric.................. 0.02059% sunoffense.................... 0.01376% mononormal.................... 0.00546% Stalliness (mean: -0.174) -2.0|#### |###### -1.5|######################### |################# -1.0|#################### |##################### -0.5|############################# |############################ 0.0|############################## |########################## +0.5|############################# |#################### +1.0|###### |######### +1.5|######## |#### +2.0|##### more negative = more offensive, more positive = more stall one # = 0.35%