weatherless...................67.77897% balance.......................31.37561% offense.......................31.36925% sand..........................26.85473% hyperoffense..................18.63433% stall......................... 9.57032% semistall..................... 9.05049% voltturn...................... 5.75056% sandstall..................... 4.86756% sandoffense................... 4.00102% rain.......................... 3.66821% trickroom..................... 1.31082% hail.......................... 1.10554% sun........................... 0.77129% choice........................ 0.58002% tricksun...................... 0.53390% monotype...................... 0.49322% monopoison.................... 0.34884% rainoffense................... 0.20607% multiweather.................. 0.17873% monofighting.................. 0.14439% hailoffense................... 0.02421% monobug....................... 0.00000% monowater..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.029) -2.0|##### |######### -1.5|################## |########### -1.0|################## |################## -0.5|############################## |################### 0.0|############################ |########################### +0.5|############################## |##################### +1.0|#### |############# +1.5|########## |############# +2.0|############## more negative = more offensive, more positive = more stall one # = 0.35%