weatherless...................68.18380% sand..........................28.95473% balance.......................24.63981% stall.........................24.37926% offense.......................21.00375% sandstall.....................17.55482% hyperoffense..................16.09356% semistall.....................13.88362% voltturn...................... 5.68205% choice........................ 1.62720% hail.......................... 1.42260% rain.......................... 1.37913% sandoffense................... 0.96858% trickroom..................... 0.29073% sun........................... 0.10098% tricksun...................... 0.05853% monotype...................... 0.05578% monofighting.................. 0.04295% multiweather.................. 0.04124% rainoffense................... 0.02919% monopoison.................... 0.01283% hailoffense................... 0.00250% monobug....................... 0.00000% monowater..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.400) -2.0|######## |############## -1.5|# |### -1.0|#### |##### -0.5|############### |######## 0.0|############ |##### +0.5|################# |############ +1.0|#### |############## +1.5|###### |############ +2.0|############################## more negative = more offensive, more positive = more stall one # = 0.59%