weatherless...................89.31747% balance.......................44.55848% offense.......................29.59112% voltturn......................14.60487% hyperoffense..................11.75252% semistall..................... 8.10414% stall......................... 5.99375% sun........................... 5.63510% rain.......................... 3.58741% trickroom..................... 3.38970% hail.......................... 1.31649% sunoffense.................... 0.86027% tricksun...................... 0.63975% choice........................ 0.15508% sand.......................... 0.14505% hailoffense................... 0.04425% sandstall..................... 0.03119% monotype...................... 0.03100% gravity....................... 0.02287% rainoffense................... 0.01386% monoflying.................... 0.01022% dragmag....................... 0.00679% monowater..................... 0.00631% monoghost..................... 0.00612% monofighting.................. 0.00328% monobug....................... 0.00237% sandoffense................... 0.00206% monosteel..................... 0.00149% multiweather.................. 0.00103% rainstall..................... 0.00080% monodark...................... 0.00068% monodragon.................... 0.00030% monopsychic................... 0.00025% tricksand..................... 0.00024% monoground.................... 0.00016% tailwind...................... 0.00006% monopoison.................... 0.00004% sunstall...................... 0.00003% trapper....................... 0.00003% mononormal.................... 0.00002% monoice....................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% hailstall..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.147) -2.0|#### |######## -1.0|###### |#################### 0.0|############################# |############################## +1.0|############## |###### +2.0|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.81%