weatherless...................59.67298% offense.......................59.02929% balance.......................37.03410% rain..........................19.00450% sun...........................18.17192% trickroom..................... 4.99622% sand.......................... 3.27494% hyperoffense.................. 2.97455% multiweather.................. 1.98426% hail.......................... 1.89036% tricksun...................... 1.76162% voltturn...................... 1.56430% monotype...................... 1.55330% semistall..................... 0.91584% tailwind...................... 0.81681% rainoffense................... 0.41886% sunoffense.................... 0.27178% monowater..................... 0.15955% trickrain..................... 0.15221% monoice....................... 0.15074% monoghost..................... 0.14964% monodark...................... 0.13974% hailoffense................... 0.13791% monopsychic................... 0.11994% monoflying.................... 0.11957% tricksand..................... 0.11627% monosteel..................... 0.11077% sandoffense................... 0.10343% monofairy..................... 0.10050% monoelectric.................. 0.09756% monofire...................... 0.08252% monodragon.................... 0.06822% monobug....................... 0.06602% stall......................... 0.04621% monoground.................... 0.04328% monofighting.................. 0.04035% monopoison.................... 0.03484% monorock...................... 0.03228% mononormal.................... 0.02751% dragmag....................... 0.02421% batonpass..................... 0.01981% monograss..................... 0.01027% trickhail..................... 0.00917% sunstall...................... 0.00880% rainstall..................... 0.00807% gravity....................... 0.00624% swagplay...................... 0.00403% sandstall..................... 0.00110% trapper....................... 0.00037% Stalliness (mean: -0.136) -1.2|## |#### -0.8|######### |################# -0.4|#################### |########################## 0.0|############################## |################# +0.4|############# |####### +0.8|### |# |# more negative = more offensive, more positive = more stall one # = 0.66%