weatherless...................58.83578% offense.......................58.83474% balance.......................37.78957% rain..........................20.11026% sun...........................18.71273% trickroom..................... 5.16747% sand.......................... 2.77941% hyperoffense.................. 2.67170% multiweather.................. 2.03571% tricksun...................... 1.90306% hail.......................... 1.62268% voltturn...................... 1.50533% monotype...................... 1.27430% tailwind...................... 0.68216% semistall..................... 0.66691% rainoffense................... 0.35987% sunoffense.................... 0.30273% trickrain..................... 0.16425% monoice....................... 0.12388% monowater..................... 0.12347% hailoffense................... 0.12061% monopsychic................... 0.11907% monoflying.................... 0.10301% monoghost..................... 0.10089% monofairy..................... 0.09245% monoelectric.................. 0.09134% monodark...................... 0.09059% monosteel..................... 0.09053% monofire...................... 0.08510% tricksand..................... 0.08356% sandoffense................... 0.06755% monodragon.................... 0.06253% monobug....................... 0.04261% monofighting.................. 0.03802% monoground.................... 0.03776% stall......................... 0.03708% monopoison.................... 0.02908% dragmag....................... 0.02735% mononormal.................... 0.02467% monorock...................... 0.01476% batonpass..................... 0.01012% rainstall..................... 0.00991% trickhail..................... 0.00771% sunstall...................... 0.00556% monograss..................... 0.00454% gravity....................... 0.00104% sandstall..................... 0.00084% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.128) -1.2|## |#### -0.8|######## |################# -0.4|################### |########################## 0.0|############################## |################# +0.4|############# |###### +0.8|### |# | more negative = more offensive, more positive = more stall one # = 0.69%