weatherless...................65.28844% offense.......................57.29907% balance.......................36.93484% rain..........................17.97021% sun...........................16.26352% hyperoffense.................. 5.55742% trickroom..................... 2.70963% multiweather.................. 1.80250% voltturn...................... 1.34465% hail.......................... 1.19576% tricksun...................... 1.13947% sand.......................... 1.08503% rainoffense................... 0.95411% tailwind...................... 0.63806% monotype...................... 0.31572% semistall..................... 0.18701% monopsychic................... 0.09529% sunoffense.................... 0.07912% trickrain..................... 0.07583% monofire...................... 0.05215% monosteel..................... 0.03777% tricksand..................... 0.02503% stall......................... 0.02165% monodragon.................... 0.02131% dragmag....................... 0.01842% monowater..................... 0.01810% sandoffense................... 0.01738% monodark...................... 0.01439% monofairy..................... 0.01374% monoice....................... 0.01310% rainstall..................... 0.01062% monoghost..................... 0.01014% monoflying.................... 0.00893% monofighting.................. 0.00851% monopoison.................... 0.00747% monoelectric.................. 0.00493% monoground.................... 0.00451% mononormal.................... 0.00424% hailoffense................... 0.00341% monobug....................... 0.00100% trickhail..................... 0.00020% monograss..................... 0.00012% batonpass..................... 0.00006% monorock...................... 0.00001% gravity....................... 0.00000% swagplay...................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.145) -1.2|## |####### -0.8|##### |################ -0.4|############## |############################## 0.0|############################ |############### +0.4|############## |##### +0.8|## |# | more negative = more offensive, more positive = more stall one # = 0.72%