weatherless...................68.56910% offense.......................67.28039% balance.......................31.67371% rain..........................16.19133% sun...........................15.75593% trickroom..................... 2.52130% multiweather.................. 1.48268% tricksun...................... 1.13768% voltturn...................... 1.04379% hyperoffense.................. 0.93595% sand.......................... 0.52228% hail.......................... 0.44406% monotype...................... 0.20792% trickrain..................... 0.20686% tailwind...................... 0.16314% semistall..................... 0.09323% rainoffense................... 0.08785% monopsychic................... 0.06130% monofire...................... 0.04836% monodragon.................... 0.03025% tricksand..................... 0.02040% stall......................... 0.01673% monosteel..................... 0.01590% sunoffense.................... 0.01254% monowater..................... 0.01193% monoice....................... 0.01177% monodark...................... 0.01035% monofairy..................... 0.00792% rainstall..................... 0.00784% dragmag....................... 0.00663% monoelectric.................. 0.00354% monopoison.................... 0.00296% monoflying.................... 0.00122% mononormal.................... 0.00121% monoghost..................... 0.00069% sandoffense................... 0.00069% monobug....................... 0.00030% monoground.................... 0.00019% monofighting.................. 0.00004% trickhail..................... 0.00001% hailoffense................... 0.00000% batonpass..................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% gravity....................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% sandstall..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.147) -1.2| |# -0.8|### |################# -0.4|########### |############################## 0.0|#################### |########### +0.4|######### |#### +0.8|# | | more negative = more offensive, more positive = more stall one # = 0.94%