weatherless...................87.41504% offense.......................40.63238% balance.......................38.39660% hail..........................10.36487% hyperoffense..................10.07526% voltturn...................... 8.76117% semistall..................... 6.55855% stall......................... 4.33722% monotype...................... 2.50011% trickroom..................... 1.85093% sun........................... 1.40672% choice........................ 1.31671% hailoffense................... 0.57422% sand.......................... 0.49386% monobug....................... 0.38552% trickhail..................... 0.37466% rain.......................... 0.36886% gravity....................... 0.36771% sunoffense.................... 0.28144% monorock...................... 0.25558% monofairy..................... 0.21255% monoice....................... 0.20255% monodark...................... 0.18496% monowater..................... 0.17245% monodragon.................... 0.15415% dragmag....................... 0.15173% mononormal.................... 0.14427% monoelectric.................. 0.13881% monoflying.................... 0.13854% monofire...................... 0.13220% rainoffense................... 0.11512% hailstall..................... 0.11320% monopsychic................... 0.10904% monosteel..................... 0.10842% monograss..................... 0.10571% monoground.................... 0.07373% sandstall..................... 0.07294% monofighting.................. 0.06784% monopoison.................... 0.04599% monoghost..................... 0.03813% tailwind...................... 0.03489% tricksand..................... 0.02749% multiweather.................. 0.02186% allweather.................... 0.00916% sandoffense................... 0.00226% Stalliness (mean: 0.049) -2.0|# |# -1.5|#### |##### -1.0|############## |############# -0.5|################### |############################## 0.0|############################# |######################## +0.5|################# |############## +1.0|############ |##### +1.5|#### |## +2.0|# |## +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.50%