sand..........................67.04742% offense.......................40.37819% weatherless...................32.88682% balance.......................32.78588% semistall.....................10.61371% hyperoffense.................. 8.94285% stall......................... 7.27936% sandstall..................... 4.66867% sandoffense................... 4.53207% choice........................ 1.65556% dragmag....................... 1.33187% batonpass..................... 0.82922% rain.......................... 0.03495% sun........................... 0.03083% sunoffense.................... 0.03048% voltturn...................... 0.01194% trapper....................... 0.00599% monotype...................... 0.00115% rainoffense................... 0.00094% monoground.................... 0.00089% monofighting.................. 0.00014% monowater..................... 0.00009% multiweather.................. 0.00002% monofire...................... 0.00001% monopsychic................... 0.00001% monograss..................... 0.00001% monoflying.................... 0.00000% monosteel..................... 0.00000% mononormal.................... 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% monobug....................... 0.00000% hail.......................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.175) |# -1.5|# |########## -1.0|############ |############## -0.5|################## |############################## 0.0|################## |################ +0.5|############## |################### +1.0|################# |########## +1.5|######### |######### +2.0|### |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%