weatherless...................53.48971% offense.......................44.74500% sand..........................39.59582% hyperoffense..................28.93601% balance.......................19.22642% sandoffense...................11.50945% rain.......................... 4.66308% semistall..................... 4.20421% stall......................... 2.88836% dragmag....................... 2.72912% rainoffense................... 2.47035% hail.......................... 2.18958% sandstall..................... 1.84281% choice........................ 1.57985% voltturn...................... 1.48242% monotype...................... 1.45937% trickroom..................... 0.57935% sun........................... 0.55840% multiweather.................. 0.49658% sunoffense.................... 0.20743% mononormal.................... 0.18648% monodark...................... 0.16343% monofighting.................. 0.16134% hailoffense................... 0.15924% monobug....................... 0.15191% tricksand..................... 0.14353% monoice....................... 0.13305% hailstall..................... 0.11210% monoelectric.................. 0.10791% gravity....................... 0.10686% monofire...................... 0.10686% monosteel..................... 0.09534% monowater..................... 0.09324% monoflying.................... 0.08800% monorock...................... 0.07648% monopoison.................... 0.07334% monopsychic................... 0.05553% trickhail..................... 0.03457% monoground.................... 0.02933% monograss..................... 0.02410% monoghost..................... 0.01467% tailwind...................... 0.00629% monodragon.................... 0.00524% rainstall..................... 0.00419% trapper....................... 0.00314% fear.......................... 0.00105% trickrain..................... 0.00105% monofairy..................... 0.00105% Stalliness (mean: -0.444) -2.0|#### |######## -1.5|############## |######################### -1.0|######################### |############################## -0.5|########################## |###################### 0.0|################## |############ +0.5|########### |####### +1.0|###### |#### +1.5|### |## +2.0|# | +2.5|## more negative = more offensive, more positive = more stall one # = 0.45%