offense.......................55.36936% rain..........................52.32900% sun...........................33.50205% hyperoffense..................20.40014% balance.......................19.60670% weatherless...................15.63953% multiweather..................15.55404% sand..........................13.58755% rainoffense................... 7.88646% dragmag....................... 5.39330% sunoffense.................... 4.25787% semistall..................... 2.48632% stall......................... 2.13748% choice........................ 1.17647% sunstall...................... 0.97469% hail.......................... 0.61560% sandoffense................... 0.50274% rainstall..................... 0.46512% monotype...................... 0.37962% trickroom..................... 0.37620% batonpass..................... 0.37620% tricksand..................... 0.11628% monodragon.................... 0.10260% tricksun...................... 0.09234% sandstall..................... 0.08892% hailstall..................... 0.06498% voltturn...................... 0.04446% monowater..................... 0.04104% monopsychic................... 0.04104% monofire...................... 0.03078% mononormal.................... 0.03078% gravity....................... 0.02394% tailwind...................... 0.02394% monoground.................... 0.02394% monodark...................... 0.02394% monoflying.................... 0.02052% monosteel..................... 0.01710% trickrain..................... 0.01710% monorock...................... 0.01710% hailoffense................... 0.01368% monopoison.................... 0.01026% monoghost..................... 0.01026% monoelectric.................. 0.01026% monograss..................... 0.00684% monofighting.................. 0.00684% monobug....................... 0.00342% monoice....................... 0.00342% Stalliness (mean: -0.408) -2.0|## |### -1.5|########## |################# -1.0|###################### |########################### -0.5|############################## |############################# 0.0|##################### |############### +0.5|######### |##### +1.0|#### |## +1.5|## |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%