offense.......................55.10411% rain..........................53.09037% sun...........................34.93355% hyperoffense..................20.27447% balance.......................19.98993% multiweather..................16.42951% weatherless...................14.07782% sand..........................13.84267% rainoffense................... 7.29498% dragmag....................... 5.16569% sunoffense.................... 4.78838% semistall..................... 2.52626% stall......................... 2.10522% choice........................ 0.98254% sunstall...................... 0.92182% hail.......................... 0.57625% rainstall..................... 0.47903% trickroom..................... 0.43851% sandoffense................... 0.43578% monotype...................... 0.27259% batonpass..................... 0.26877% tricksand..................... 0.15680% sandstall..................... 0.11400% tricksun...................... 0.10307% monodragon.................... 0.08555% hailstall..................... 0.05552% voltturn...................... 0.03772% tailwind...................... 0.03156% monowater..................... 0.02841% monopsychic................... 0.02761% monofire...................... 0.02070% gravity....................... 0.02044% monodark...................... 0.02024% mononormal.................... 0.02018% trickrain..................... 0.01681% hailoffense................... 0.01641% monoground.................... 0.01556% monoflying.................... 0.01534% monosteel..................... 0.01344% monorock...................... 0.01147% monoelectric.................. 0.00779% monopoison.................... 0.00624% monofighting.................. 0.00459% monoghost..................... 0.00233% monograss..................... 0.00231% monoice....................... 0.00229% monobug....................... 0.00165% Stalliness (mean: -0.403) -2.0|## |### -1.5|########## |################# -1.0|###################### |########################### -0.5|############################## |############################## 0.0|##################### |############### +0.5|######### |##### +1.0|#### |## +1.5|## |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.49%