rain..........................54.85892% offense.......................51.16243% sun...........................39.28505% hyperoffense..................23.06164% balance.......................21.28696% multiweather..................20.96613% sand..........................13.83315% weatherless...................12.69286% sunoffense.................... 7.38477% rainoffense................... 4.65048% dragmag....................... 2.91721% semistall..................... 2.51516% stall......................... 1.97382% trickroom..................... 1.06379% sunstall...................... 0.83460% tricksand..................... 0.58578% rainstall..................... 0.56444% sandoffense................... 0.31378% hail.......................... 0.30796% choice........................ 0.24496% sandstall..................... 0.20187% tricksun...................... 0.15409% monotype...................... 0.03076% monodragon.................... 0.03076% batonpass..................... 0.02093% hailstall..................... 0.01952% gravity....................... 0.01939% hailoffense................... 0.01490% tailwind...................... 0.01206% trickrain..................... 0.00532% monowater..................... 0.00000% voltturn...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.417) -2.0|## |### -1.5|########## |######################## -1.0|####################### |########################### -0.5|############################## |########################### 0.0|###################### |############### +0.5|######## |####### +1.0|##### |### +1.5|# |## +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%