rain..........................63.21486% offense.......................46.19391% sun...........................42.02013% hyperoffense..................28.74505% multiweather..................25.97052% balance.......................17.93844% sand..........................11.87152% weatherless................... 8.59599% sunoffense.................... 8.06404% stall......................... 4.56791% rainoffense................... 4.15349% semistall..................... 2.55469% rainstall..................... 2.17387% sunstall...................... 2.05350% dragmag....................... 1.25141% sandoffense................... 0.50484% hail.......................... 0.26986% choice........................ 0.13936% trickroom..................... 0.04904% tricksun...................... 0.04579% hailstall..................... 0.02893% hailoffense................... 0.02133% gravity....................... 0.01457% tailwind...................... 0.01422% monotype...................... 0.00928% monodragon.................... 0.00928% tricksand..................... 0.00265% batonpass..................... 0.00072% trickrain..................... 0.00007% sandstall..................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.390) -2.0|# |# -1.5|#### |############################# -1.0|##################### |############## -0.5|##################### |############################## 0.0|########## |############ +0.5|###### |###### +1.0|### |### +1.5| |#### +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.59%