weatherless...................51.61930% offense.......................34.90464% balance.......................34.49981% sand..........................23.06085% hyperoffense..................19.01024% rain..........................18.84029% semistall..................... 7.39189% sun........................... 5.04792% stall......................... 4.19342% voltturn...................... 3.41210% dragmag....................... 3.40147% monotype...................... 2.60835% hail.......................... 2.10438% choice........................ 1.64290% sandstall..................... 1.31480% sandoffense................... 0.84270% rainoffense................... 0.74710% rainstall..................... 0.65386% trickroom..................... 0.55000% monowater..................... 0.53819% sunstall...................... 0.52875% hailoffense................... 0.40719% sunoffense.................... 0.39302% monodragon.................... 0.35525% multiweather.................. 0.34581% monoflying.................... 0.20772% monoelectric.................. 0.17114% monoground.................... 0.14753% monodark...................... 0.14517% monofighting.................. 0.14281% monorock...................... 0.14281% monoice....................... 0.13337% monoghost..................... 0.12157% monopsychic................... 0.12039% allweather.................... 0.10858% hailstall..................... 0.10858% monosteel..................... 0.10386% monobug....................... 0.10268% mononormal.................... 0.10032% tailwind...................... 0.09796% monograss..................... 0.08498% monofire...................... 0.06609% monopoison.................... 0.04721% tricksand..................... 0.03895% gravity....................... 0.01180% monofairy..................... 0.01062% trickrain..................... 0.00236% trapper....................... 0.00236% tricksun...................... 0.00118% Stalliness (mean: -0.090) -2.0|##### |######### -1.5|########### |################# -1.0|################### |###################### -0.5|###################### |######################### 0.0|############################## |######################## +0.5|######################## |##################### +1.0|############# |########## +1.5|##### |### +2.0|## |## +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.37%