weatherless...................41.19175% balance.......................32.74181% hyperoffense..................31.63537% sand..........................28.17327% rain..........................22.20894% offense.......................19.36681% semistall.....................11.18311% dragmag....................... 6.90569% sun........................... 5.25052% stall......................... 5.07289% voltturn...................... 3.32487% hail.......................... 3.23342% sandstall..................... 1.96060% choice........................ 1.74381% rainoffense................... 1.51939% hailoffense................... 1.33080% sunstall...................... 0.79177% sandoffense................... 0.69223% monotype...................... 0.63247% rainstall..................... 0.54597% monowater..................... 0.22832% sunoffense.................... 0.16628% hailstall..................... 0.15448% trickroom..................... 0.12185% tailwind...................... 0.10353% monodragon.................... 0.09028% monoflying.................... 0.08687% monorock...................... 0.08060% multiweather.................. 0.05790% monoghost..................... 0.03488% monopsychic................... 0.03330% gravity....................... 0.03269% monofighting.................. 0.02483% monoelectric.................. 0.02123% monoground.................... 0.00733% monosteel..................... 0.00719% monobug....................... 0.00627% monofire...................... 0.00624% monoice....................... 0.00179% monopoison.................... 0.00172% tricksand..................... 0.00138% mononormal.................... 0.00097% monograss..................... 0.00054% monodark...................... 0.00040% allweather.................... 0.00000% monofairy..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.132) -2.0|########## |######################### -1.5|######################## |########################### -1.0|########################## |############### -0.5|############### |################# 0.0|########################## |########################## +0.5|######################### |############################## +1.0|###################### |##################### +1.5|####### |#### +2.0|### |### +2.5|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.30%