sand..........................36.56786% balance.......................31.84896% weatherless...................31.01663% hyperoffense..................26.53751% offense.......................23.19151% rain..........................23.04786% semistall.....................15.41611% hail.......................... 5.26457% dragmag....................... 4.53953% sun........................... 4.11010% stall......................... 3.00591% hailoffense................... 2.20060% voltturn...................... 2.03525% choice........................ 1.63040% rainoffense................... 1.54786% sunstall...................... 1.31393% sandstall..................... 1.21764% sandoffense................... 0.89902% tailwind...................... 0.31460% trickroom..................... 0.25906% rainstall..................... 0.22146% monotype...................... 0.11975% hailstall..................... 0.06703% monoflying.................... 0.05958% monowater..................... 0.02293% sunoffense.................... 0.02072% monodragon.................... 0.01732% monofighting.................. 0.00925% multiweather.................. 0.00702% monoghost..................... 0.00243% monofire...................... 0.00206% monoelectric.................. 0.00176% monopsychic................... 0.00122% monorock...................... 0.00121% monosteel..................... 0.00082% monobug....................... 0.00066% monoground.................... 0.00025% monoice....................... 0.00017% mononormal.................... 0.00007% gravity....................... 0.00004% monopoison.................... 0.00002% monodark...................... 0.00001% monograss..................... 0.00001% tricksand..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.114) -2.0|################# |#################### -1.5|############ |######################## -1.0|################### |############# -0.5|################### |###################### 0.0|########################## |################## +0.5|################### |######################## +1.0|############################ |############################## +1.5|##### |## +2.0|### |# +2.5|## |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.33%