weatherless...................75.00804% balance.......................36.68646% offense.......................27.76875% sand..........................22.09820% semistall.....................13.22506% hyperoffense..................12.82831% stall......................... 9.49142% sun........................... 4.27115% voltturn...................... 3.08356% multiweather.................. 2.96835% sandstall..................... 2.08081% rain.......................... 1.58890% sandoffense................... 1.18079% dragmag....................... 0.33842% monotype...................... 0.21147% choice........................ 0.14748% monodragon.................... 0.13403% sunstall...................... 0.12674% trickroom..................... 0.08361% monowater..................... 0.02827% mononormal.................... 0.01678% monograss..................... 0.01351% sunoffense.................... 0.01291% monobug....................... 0.00993% monofighting.................. 0.00348% hail.......................... 0.00205% monofairy..................... 0.00155% trickhail..................... 0.00147% monopsychic................... 0.00119% monoghost..................... 0.00119% tailwind...................... 0.00115% rainoffense................... 0.00092% monoground.................... 0.00087% monodark...................... 0.00062% monoflying.................... 0.00003% rainstall..................... 0.00001% monosteel..................... 0.00001% hailoffense................... 0.00001% monoice....................... 0.00001% monofire...................... 0.00000% monorock...................... 0.00000% tricksand..................... 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.225) | -2.0| |##### -1.5|#### |############# -1.0|####################### |######## -0.5|#################### |################# 0.0|####################### |############################## +0.5|########################## |################# +1.0|########## |#################### +1.5|########## |############ +2.0|#### |### +2.5|# |# +3.0| |## more negative = more offensive, more positive = more stall one # = 0.40%