weatherless...................77.36171% offense.......................40.94286% balance.......................33.55318% hyperoffense..................16.47439% rain..........................11.91014% sun........................... 9.95223% voltturn...................... 7.40263% semistall..................... 6.82205% monotype...................... 3.70798% batonpass..................... 3.34606% multiweather.................. 2.87615% stall......................... 2.20752% sand.......................... 1.95435% hail.......................... 1.86915% rainoffense................... 1.25069% monobug....................... 0.86580% monoghost..................... 0.85275% monopsychic................... 0.83729% sunoffense.................... 0.82225% mononormal.................... 0.53413% choice........................ 0.41069% monowater..................... 0.21317% monoflying.................... 0.18934% monodragon.................... 0.17534% monosteel..................... 0.17162% monorock...................... 0.17015% monoground.................... 0.16088% hailoffense................... 0.14584% monofairy..................... 0.13606% sandoffense................... 0.13303% monopoison.................... 0.10827% monodark...................... 0.10801% monofighting.................. 0.10722% monoelectric.................. 0.10692% monofire...................... 0.08846% sunstall...................... 0.08642% monograss..................... 0.08609% dragmag....................... 0.05520% rainstall..................... 0.05191% monoice....................... 0.04736% tailwind...................... 0.03262% trickroom..................... 0.02536% sandstall..................... 0.02417% tricksun...................... 0.01940% allweather.................... 0.01497% hailstall..................... 0.00596% Stalliness (mean: -0.156) -3.0|# |# -2.0|### |######## -1.0|##################### |############################## 0.0|############################ |######################### +1.0|########### |##### +2.0|# | more negative = more offensive, more positive = more stall one # = 0.74%