weatherless...................95.19146% offense.......................43.19946% hyperoffense..................29.16161% balance.......................20.26655% monotype...................... 5.85690% semistall..................... 4.26886% stall......................... 3.10352% sand.......................... 2.00287% hail.......................... 1.80282% monosteel..................... 0.97246% monowater..................... 0.70581% sun........................... 0.69723% monodragon.................... 0.65996% monofighting.................. 0.61387% monoelectric.................. 0.58384% monoflying.................... 0.55813% monobug....................... 0.52994% mononormal.................... 0.52105% monoghost..................... 0.47802% monopsychic................... 0.40415% monorock...................... 0.39515% monofairy..................... 0.38997% rain.......................... 0.37757% monograss..................... 0.34918% monoice....................... 0.32945% monodark...................... 0.31512% monofire...................... 0.31299% monopoison.................... 0.27268% monoground.................... 0.26855% hailoffense................... 0.25782% sunoffense.................... 0.20683% sandoffense................... 0.19900% rainoffense................... 0.11762% sandstall..................... 0.07305% multiweather.................. 0.06095% hailstall..................... 0.04387% dragmag....................... 0.03279% rainstall..................... 0.01759% sunstall...................... 0.00493% batonpass..................... 0.00426% trickroom..................... 0.00122% voltturn...................... 0.00107% swagplay...................... 0.00029% tailwind...................... 0.00015% Stalliness (mean: -0.438) |# -2.0|##### |################### -1.0|############################## |############################# 0.0|##################### |############## +1.0|####### |#### +2.0|## |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.76%