weatherless...................80.09548% offense.......................50.42233% balance.......................30.35255% hyperoffense.................. 9.86963% sand.......................... 6.82152% semistall..................... 6.59199% rain.......................... 5.63716% hail.......................... 4.72824% monotype...................... 4.43445% sun........................... 4.28755% stall......................... 2.76350% multiweather.................. 1.56996% monopsychic................... 0.70694% monowater..................... 0.64267% monofairy..................... 0.41315% choice........................ 0.40397% sandoffense................... 0.38560% tailwind...................... 0.34888% monoice....................... 0.32134% monobug....................... 0.29379% monofire...................... 0.28461% monoground.................... 0.27543% monodragon.................... 0.26625% monoelectric.................. 0.26625% sunoffense.................... 0.25707% mononormal.................... 0.24789% rainoffense................... 0.23871% batonpass..................... 0.23871% trickroom..................... 0.21116% monorock...................... 0.19280% hailoffense................... 0.18362% monoflying.................... 0.17444% monoghost..................... 0.15608% monograss..................... 0.13772% voltturn...................... 0.10099% monopoison.................... 0.10099% rainstall..................... 0.09181% sunstall...................... 0.08263% monosteel..................... 0.08263% monodark...................... 0.07345% sandstall..................... 0.07345% monofighting.................. 0.05509% tricksand..................... 0.05509% gravity....................... 0.03672% tricksun...................... 0.02754% hailstall..................... 0.01836% Stalliness (mean: -0.096) -2.0|# |## -1.5|#### |####### -1.0|############### |##################### -0.5|############################## |############################# 0.0|######################### |#################### +0.5|############### |########### +1.0|######### |##### +1.5|##### |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%