weatherless...................78.88679% offense.......................50.70211% balance.......................30.07231% hyperoffense.................. 9.59134% sand.......................... 6.90935% semistall..................... 6.87427% rain.......................... 6.35192% hail.......................... 5.20207% sun........................... 4.43716% monotype...................... 4.09921% stall......................... 2.75996% multiweather.................. 1.78729% monowater..................... 0.69161% monopsychic................... 0.66675% sandoffense................... 0.43429% tailwind...................... 0.43152% monofairy..................... 0.41407% choice........................ 0.39416% monoice....................... 0.29313% sunoffense.................... 0.26182% monoground.................... 0.25371% monofire...................... 0.24715% monodragon.................... 0.24193% rainoffense................... 0.23969% trickroom..................... 0.22517% mononormal.................... 0.21733% monobug....................... 0.21643% monoelectric.................. 0.20986% hailoffense................... 0.18278% batonpass..................... 0.16279% monoghost..................... 0.15264% monoflying.................... 0.13732% monorock...................... 0.13038% monograss..................... 0.12736% monopoison.................... 0.09896% voltturn...................... 0.09553% rainstall..................... 0.09212% monosteel..................... 0.08877% sandstall..................... 0.07468% sunstall...................... 0.07190% monodark...................... 0.06605% tricksand..................... 0.06143% monofighting.................. 0.04874% gravity....................... 0.04264% tricksun...................... 0.03198% hailstall..................... 0.01253% Stalliness (mean: -0.096) -2.0|# |# -1.5|#### |####### -1.0|############## |##################### -0.5|############################## |############################## 0.0|######################## |#################### +0.5|############### |########### +1.0|######### |##### +1.5|##### |## +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%