weatherless...................51.17304% balance.......................47.85510% rain..........................41.83561% voltturn......................31.35154% hyperoffense..................14.90410% semistall.....................14.66983% sun...........................14.14259% offense.......................12.28270% stall.........................10.28827% multiweather.................. 9.53480% trickroom..................... 5.33133% rainoffense................... 3.84584% monotype...................... 2.19509% monoflying.................... 2.14938% hail.......................... 2.08199% sunoffense.................... 1.08784% sunstall...................... 0.48061% sand.......................... 0.46409% sandstall..................... 0.35302% rainstall..................... 0.23497% choice........................ 0.22580% monoghost..................... 0.02343% gravity....................... 0.01330% tricksun...................... 0.01314% monoice....................... 0.01262% monodragon.................... 0.00576% hailoffense................... 0.00558% tailwind...................... 0.00304% trickrain..................... 0.00262% monowater..................... 0.00225% monodark...................... 0.00153% monograss..................... 0.00151% hailstall..................... 0.00038% monopsychic................... 0.00005% monoelectric.................. 0.00005% monopoison.................... 0.00003% monoground.................... 0.00000% monofire...................... 0.00000% sandoffense................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.360) |#### -2.0|### |## -1.5|######### |######## -1.0|## |###### -0.5|######### |### 0.0|############ |###################### +0.5|################ |############################## +1.0|####################### |############# +1.5|### |# +2.0|############## | +2.5| |### more negative = more offensive, more positive = more stall one # = 0.55%