weatherless...................83.26714% balance.......................41.89220% offense.......................30.20577% semistall.....................14.93817% rain.......................... 9.61605% stall......................... 6.89673% hyperoffense.................. 6.06713% sun........................... 5.08616% monotype...................... 3.66911% voltturn...................... 3.31875% batonpass..................... 2.62520% hail.......................... 1.70638% sand.......................... 1.64642% multiweather.................. 1.30604% choice........................ 0.89283% dragmag....................... 0.54180% monodragon.................... 0.43126% monosteel..................... 0.41793% monoghost..................... 0.41324% monobug....................... 0.39446% mononormal.................... 0.39058% monoelectric.................. 0.33670% monopsychic................... 0.33057% monorock...................... 0.29964% monowater..................... 0.25575% rainoffense................... 0.25222% monoflying.................... 0.24359% rainstall..................... 0.23838% sunoffense.................... 0.21331% trapper....................... 0.19511% trickroom..................... 0.18499% monopoison.................... 0.18167% monofairy..................... 0.17610% monofire...................... 0.15005% monodark...................... 0.14177% monoground.................... 0.13629% monoice....................... 0.13548% monofighting.................. 0.13096% sunstall...................... 0.12786% sandstall..................... 0.12714% monograss..................... 0.10943% hailstall..................... 0.08928% trickrain..................... 0.05865% hailoffense................... 0.05762% tricksun...................... 0.02578% sandoffense................... 0.02074% tailwind...................... 0.00133% fear.......................... 0.00065% Stalliness (mean: 0.332) -2.0|# |### -1.0|########## |#################### 0.0|############################## |############################ +1.0|####################### |############# +2.0|#### |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.75%