weatherless...................80.71145% balance.......................33.56380% semistall.....................31.37943% stall.........................16.85162% offense.......................15.90067% rain..........................12.85583% sun........................... 6.82912% voltturn...................... 3.26331% hyperoffense.................. 2.30448% multiweather.................. 2.22664% sand.......................... 1.67335% rainstall..................... 0.97868% choice........................ 0.68417% batonpass..................... 0.50780% sunstall...................... 0.43574% monotype...................... 0.28929% trickroom..................... 0.27509% tricksun...................... 0.26182% dragmag....................... 0.24817% trickrain..................... 0.19028% hail.......................... 0.16152% monoflying.................... 0.13205% rainoffense................... 0.07482% monosteel..................... 0.05402% sunoffense.................... 0.05210% mononormal.................... 0.03290% monodragon.................... 0.02539% monorock...................... 0.01731% monowater..................... 0.00974% monoground.................... 0.00968% monoghost..................... 0.00930% trapper....................... 0.00684% monopsychic................... 0.00493% monodark...................... 0.00356% sandstall..................... 0.00262% monobug....................... 0.00075% monoelectric.................. 0.00051% monofire...................... 0.00039% hailoffense................... 0.00019% hailstall..................... 0.00019% monopoison.................... 0.00018% sandoffense................... 0.00011% monofighting.................. 0.00010% monofairy..................... 0.00009% monoice....................... 0.00005% monograss..................... 0.00001% fear.......................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: 0.872) -2.0| |# -1.0|#### |####### 0.0|########### |############### +1.0|############################## |########################### +2.0|######### |# +3.0|## | more negative = more offensive, more positive = more stall one # = 0.95%