weatherless...................63.74588% offense.......................51.66655% balance.......................36.45636% rain..........................23.21678% sand..........................15.48114% hyperoffense.................. 6.60751% multiweather.................. 4.94753% semistall..................... 2.98461% stall......................... 2.28498% sun........................... 2.12800% rainoffense................... 1.12585% voltturn...................... 0.59111% sandstall..................... 0.47905% hail.......................... 0.37830% rainstall..................... 0.25128% monotype...................... 0.15747% trickroom..................... 0.11930% monodragon.................... 0.10441% dragmag....................... 0.06014% tricksun...................... 0.05776% sunoffense.................... 0.05176% monodark...................... 0.02968% monoghost..................... 0.01644% sandoffense................... 0.01384% monofairy..................... 0.00289% monoflying.................... 0.00287% sunstall...................... 0.00255% hailoffense................... 0.00252% trickrain..................... 0.00141% batonpass..................... 0.00119% monowater..................... 0.00117% monoground.................... 0.00000% monoice....................... 0.00000% trickhail..................... 0.00000% tailwind...................... 0.00000% monofighting.................. 0.00000% monopsychic................... 0.00000% monoelectric.................. 0.00000% monorock...................... 0.00000% monosteel..................... 0.00000% gravity....................... 0.00000% hailstall..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.119) -2.0|# | -1.5|#### |#### -1.0|##### |######################## -0.5|############################## |################## 0.0|###################### |############################ +0.5|########### |##### +1.0|####### |## +1.5|# |# +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.60%