weatherless...................79.38030% hyperoffense..................59.12885% offense.......................32.04222% sand..........................14.96601% sandoffense...................10.26519% balance....................... 7.57687% voltturn...................... 3.44927% sun........................... 2.81995% rain.......................... 2.22555% rainoffense................... 1.91957% sunoffense.................... 1.68392% stall......................... 1.24675% hail.......................... 0.61707% monotype...................... 0.39424% monobug....................... 0.39424% sandstall..................... 0.25104% batonpass..................... 0.08480% dragmag....................... 0.06552% hailoffense................... 0.06550% multiweather.................. 0.00888% semistall..................... 0.00532% monowater..................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.982) | -2.0|### |######### -1.5|############################## |############################## -1.0|########################## |############### -0.5|######## |#### 0.0|########## |##### +0.5|# | +1.0| | +1.5| |## +2.0| | more negative = more offensive, more positive = more stall one # = 0.70%