offense.......................69.91043% weatherless...................44.02810% rain..........................29.58679% balance.......................27.36814% sand..........................23.13170% hyperoffense.................. 2.69652% hail.......................... 2.58292% sun........................... 1.69850% trickroom..................... 1.35435% rainoffense................... 1.17996% multiweather.................. 1.02801% tricksun...................... 0.59199% tricksand..................... 0.53218% trickrain..................... 0.11810% trickhail..................... 0.10398% tailwind...................... 0.08454% monotype...................... 0.08334% monowater..................... 0.08257% voltturn...................... 0.03794% sandoffense................... 0.03717% semistall..................... 0.01374% stall......................... 0.01117% gravity....................... 0.00755% dragmag....................... 0.00691% batonpass..................... 0.00088% sunoffense.................... 0.00047% monofairy..................... 0.00046% monoghost..................... 0.00031% monopoison.................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% hailoffense................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.249) |# -1.2|## |## -0.8|##################### |################### -0.4|##################### |############################## 0.0|################### |########## +0.4|#### |############ +0.8|# | | more negative = more offensive, more positive = more stall one # = 0.70%