weatherless...................85.46173% offense.......................46.27018% balance.......................26.30417% hyperoffense..................22.77478% voltturn......................12.20284% sand..........................10.20546% choice........................ 2.56991% sun........................... 2.44010% semistall..................... 2.37917% stall......................... 2.27170% dragmag....................... 1.82836% trickroom..................... 1.72385% sandoffense................... 1.32471% rain.......................... 1.26660% hail.......................... 0.77062% monotype...................... 0.75937% rainoffense................... 0.38648% sunoffense.................... 0.35117% sandstall..................... 0.19730% multiweather.................. 0.13981% tricksun...................... 0.11404% hailoffense................... 0.10763% mononormal.................... 0.10060% monowater..................... 0.09623% tricksand..................... 0.07514% monoflying.................... 0.07030% monofire...................... 0.06514% monosteel..................... 0.06311% monoground.................... 0.05311% monobug....................... 0.04733% monofighting.................. 0.03921% monopoison.................... 0.03718% monofairy..................... 0.03515% monopsychic................... 0.03218% hailstall..................... 0.03202% monodark...................... 0.03109% monodragon.................... 0.02640% tailwind...................... 0.02390% monoelectric.................. 0.02281% monorock...................... 0.02093% monoice....................... 0.02093% monograss..................... 0.01703% gravity....................... 0.01281% monoghost..................... 0.01281% trickhail..................... 0.01281% sunstall...................... 0.00281% trickrain..................... 0.00219% swagplay...................... 0.00031% trapper....................... 0.00016% Stalliness (mean: -0.377) -2.5|# |### -2.0|#### |####### -1.5|############# |################ -1.0|###################### |########################## -0.5|########################### |############################## 0.0|########################## |###################### +0.5|################# |######### +1.0|##### |## +1.5|## |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%