weatherless...................85.93662% offense.......................44.70913% balance.......................27.18396% hyperoffense..................22.92976% voltturn......................12.72899% sand..........................10.28344% choice........................ 2.64723% stall......................... 2.62158% semistall..................... 2.55557% sun........................... 2.05116% trickroom..................... 1.83859% dragmag....................... 1.82139% sandoffense................... 1.31858% rain.......................... 1.16027% hail.......................... 0.67849% monotype...................... 0.56155% rainoffense................... 0.37777% sunoffense.................... 0.28079% sandstall..................... 0.21043% tricksun...................... 0.11573% multiweather.................. 0.10748% hailoffense................... 0.08798% monowater..................... 0.07632% tricksand..................... 0.07337% mononormal.................... 0.07274% monofire...................... 0.05614% monoflying.................... 0.04830% monosteel..................... 0.04712% monoground.................... 0.03619% monobug....................... 0.03448% monopsychic................... 0.02703% hailstall..................... 0.02657% monodark...................... 0.02435% monodragon.................... 0.02344% monoelectric.................. 0.02182% monofighting.................. 0.02142% monopoison.................... 0.02052% monofairy..................... 0.02026% tailwind...................... 0.01979% monoice....................... 0.01627% monorock...................... 0.01498% gravity....................... 0.01124% monograss..................... 0.01021% trickhail..................... 0.00979% monoghost..................... 0.00907% sunstall...................... 0.00388% trickrain..................... 0.00167% trapper....................... 0.00011% swagplay...................... 0.00000% Stalliness (mean: -0.360) -2.5|# |### -2.0|##### |####### -1.5|############## |################ -1.0|###################### |########################## -0.5|########################### |############################## 0.0|########################## |####################### +0.5|################## |########## +1.0|##### |## +1.5|## |# +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.41%