weatherless...................89.41747% offense.......................33.66113% balance.......................29.02998% hyperoffense..................25.50485% voltturn......................12.40009% sand.......................... 8.72530% stall......................... 7.68877% semistall..................... 4.11527% choice........................ 2.68472% trickroom..................... 1.38527% dragmag....................... 1.21401% sandoffense................... 1.19079% sun........................... 0.94794% rain.......................... 0.56035% hail.......................... 0.38326% sandstall..................... 0.28947% rainoffense................... 0.27766% sunoffense.................... 0.17672% monotype...................... 0.13887% tricksun...................... 0.06952% tricksand..................... 0.05835% multiweather.................. 0.03421% monofire...................... 0.02762% monowater..................... 0.02681% hailstall..................... 0.02256% monopsychic................... 0.01944% monodark...................... 0.01651% trickhail..................... 0.01371% monosteel..................... 0.01248% tailwind...................... 0.01097% mononormal.................... 0.00960% hailoffense................... 0.00940% monoelectric.................. 0.00814% monoground.................... 0.00534% monoghost..................... 0.00369% monodragon.................... 0.00291% monofighting.................. 0.00269% sunstall...................... 0.00229% gravity....................... 0.00119% monoflying.................... 0.00117% monopoison.................... 0.00108% monorock...................... 0.00051% monograss..................... 0.00040% monofairy..................... 0.00036% monobug....................... 0.00017% monoice....................... 0.00001% trickrain..................... 0.00000% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.200) -2.5|#### |##### -2.0|###### |############ -1.5|######################### |#################### -1.0|##################### |########################### -0.5|########################## |############################# 0.0|############################# |############################## +0.5|############################ |################## +1.0|########## |##### +1.5|#### |# +2.0|######### |##### +2.5|#### more negative = more offensive, more positive = more stall one # = 0.31%