weatherless...................93.35720% stall.........................32.22982% balance.......................22.63968% offense.......................20.68557% hyperoffense..................18.53673% voltturn...................... 9.32055% semistall..................... 5.90820% sand.......................... 5.08636% choice........................ 2.55856% sun........................... 1.10979% sandstall..................... 0.59142% sandoffense................... 0.59140% trickroom..................... 0.57332% dragmag....................... 0.56075% rain.......................... 0.28704% hail.......................... 0.18727% rainoffense................... 0.13836% sunoffense.................... 0.04983% monotype...................... 0.03629% tricksun...................... 0.02939% hailstall..................... 0.02818% multiweather.................. 0.02766% trickhail..................... 0.01948% monowater..................... 0.01233% monopsychic................... 0.00777% monofire...................... 0.00731% tricksand..................... 0.00616% monodark...................... 0.00221% mononormal.................... 0.00180% monoground.................... 0.00147% monosteel..................... 0.00134% monodragon.................... 0.00123% tailwind...................... 0.00080% monofighting.................. 0.00046% hailoffense................... 0.00044% monoflying.................... 0.00012% monoelectric.................. 0.00009% monopoison.................... 0.00008% monofairy..................... 0.00005% monorock...................... 0.00003% monograss..................... 0.00001% monobug....................... 0.00000% monoghost..................... 0.00000% monoice....................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.537) -2.5|### |## -2.0|### |###### -1.5|####### |########### -1.0|######## |########## -0.5|######### |############ 0.0|############ |############# +0.5|############ |########### +1.0|######### |##### +1.5|## | +2.0|############################## |######### +2.5|######### more negative = more offensive, more positive = more stall one # = 0.50%