weatherless...................91.86734% offense.......................52.06858% balance.......................22.20440% hyperoffense..................20.92742% rain.......................... 3.31639% voltturn...................... 3.08724% trickroom..................... 2.61020% semistall..................... 2.50396% hail.......................... 2.37480% stall......................... 2.29564% sun........................... 2.24356% monotype...................... 0.94367% rainoffense................... 0.93117% choice........................ 0.77494% hailoffense................... 0.46454% sand.......................... 0.22915% sunoffense.................... 0.22290% mononormal.................... 0.17082% monobug....................... 0.15207% monofighting.................. 0.13332% monorock...................... 0.10416% monopsychic................... 0.08541% monoflying.................... 0.06874% trickhail..................... 0.05208% monowater..................... 0.04166% hailstall..................... 0.04166% monoghost..................... 0.03333% monofire...................... 0.03333% multiweather.................. 0.03125% monograss..................... 0.02916% monoice....................... 0.02916% monodark...................... 0.02916% monopoison.................... 0.02708% dragmag....................... 0.02708% monosteel..................... 0.02708% tricksun...................... 0.02291% sandoffense................... 0.02083% tailwind...................... 0.01667% rainstall..................... 0.01667% trickrain..................... 0.01458% gravity....................... 0.00625% monoelectric.................. 0.00417% trapper....................... 0.00208% Stalliness (mean: -0.378) -2.0|### |#### -1.5|########## |################# -1.0|################## |######################## -0.5|############################## |############################ 0.0|########################## |################ +0.5|######### |###### +1.0|#### |## +1.5|## |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%