weatherless...................95.77666% offense.......................39.54074% balance.......................25.13293% hyperoffense..................24.97466% semistall..................... 6.29018% stall......................... 4.06149% trickroom..................... 2.36880% rain.......................... 1.92327% voltturn...................... 1.65765% hail.......................... 1.33098% sun........................... 0.90514% choice........................ 0.84170% hailoffense................... 0.40872% rainoffense................... 0.37603% monotype...................... 0.15674% hailstall..................... 0.12235% monorock...................... 0.11512% sand.......................... 0.11214% sandoffense................... 0.11202% sunoffense.................... 0.08078% trickhail..................... 0.06210% multiweather.................. 0.04819% monoflying.................... 0.01180% mononormal.................... 0.00803% monograss..................... 0.00798% monofighting.................. 0.00701% tricksun...................... 0.00587% monobug....................... 0.00319% monofire...................... 0.00283% dragmag....................... 0.00093% monoghost..................... 0.00048% monoice....................... 0.00018% monopsychic................... 0.00008% monowater..................... 0.00004% monosteel..................... 0.00001% monodark...................... 0.00001% gravity....................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% rainstall..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.270) -2.0|### |## -1.5|################# |########################### -1.0|################## |################ -0.5|########################## |######################## 0.0|############################## |############### +0.5|################# |####### +1.0|####### |#### +1.5|###### |## +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%