weatherless...................94.17664% offense.......................42.01230% balance.......................20.98600% hyperoffense..................17.60373% semistall.....................13.54039% stall......................... 5.85758% rain.......................... 3.99988% voltturn...................... 1.35546% sun........................... 1.24014% trickroom..................... 1.19274% choice........................ 0.70553% hail.......................... 0.58069% hailoffense................... 0.28387% rainoffense................... 0.12254% sunoffense.................... 0.09866% hailstall..................... 0.08503% sand.......................... 0.05909% sandoffense................... 0.05909% multiweather.................. 0.05644% trickhail..................... 0.02238% monotype...................... 0.00814% mononormal.................... 0.00477% monoflying.................... 0.00280% tricksun...................... 0.00140% monofire...................... 0.00043% dragmag....................... 0.00012% monorock...................... 0.00010% monobug....................... 0.00004% monograss..................... 0.00001% monoice....................... 0.00000% monowater..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monopsychic................... 0.00000% monodark...................... 0.00000% monosteel..................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% rainstall..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.065) -2.0|##### |### -1.5|########### |################### -1.0|############### |########################## -0.5|########################### |##################### 0.0|############################## |############### +0.5|########### |######## +1.0|############## |## +1.5|##################### | +2.0|###### |## +2.5|### more negative = more offensive, more positive = more stall one # = 0.41%