offense.......................53.56122% rain..........................42.36541% weatherless...................39.19724% balance.......................24.49976% sun...........................22.17723% hyperoffense..................19.47356% multiweather..................10.20724% sand.......................... 4.59743% rainoffense................... 3.45403% trickroom..................... 2.53692% hail.......................... 1.91758% monotype...................... 1.85803% sunoffense.................... 1.81039% semistall..................... 1.58409% voltturn...................... 1.02430% choice........................ 1.00048% sandoffense................... 0.92901% stall......................... 0.88137% monowater..................... 0.64316% dragmag....................... 0.63125% rainstall..................... 0.32158% monoground.................... 0.23821% monoflying.................... 0.21439% monofire...................... 0.19057% monofighting.................. 0.17866% tricksun...................... 0.15484% monodragon.................... 0.15484% trickrain..................... 0.10719% mononormal.................... 0.10719% monosteel..................... 0.08337% monofairy..................... 0.08337% hailoffense................... 0.08337% monoghost..................... 0.05955% monoice....................... 0.05955% monopoison.................... 0.04764% monorock...................... 0.04764% tailwind...................... 0.03573% monobug....................... 0.03573% monopsychic................... 0.03573% sunstall...................... 0.02382% monograss..................... 0.02382% monoelectric.................. 0.02382% Stalliness (mean: -0.417) -2.5| | -2.0|# |#### -1.5|###### |############## -1.0|################ |######################## -0.5|############################## |#################### 0.0|############# |################# +0.5|######### |####### +1.0|### |# +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.59%