offense.......................53.14411% rain..........................46.45557% weatherless...................35.10906% balance.......................25.22166% sun...........................23.40460% hyperoffense..................18.96981% multiweather..................10.82871% sand.......................... 4.12385% rainoffense................... 3.66967% trickroom..................... 1.99965% hail.......................... 1.79964% semistall..................... 1.70543% sunoffense.................... 1.67210% monotype...................... 1.52972% choice........................ 0.99131% stall......................... 0.95899% voltturn...................... 0.88670% sandoffense................... 0.88067% monowater..................... 0.57478% dragmag....................... 0.55521% rainstall..................... 0.37444% monoground.................... 0.20318% monoflying.................... 0.16348% tricksun...................... 0.14660% trickrain..................... 0.13956% monofire...................... 0.13928% monofighting.................. 0.12497% monodragon.................... 0.11444% mononormal.................... 0.08803% monosteel..................... 0.06277% hailoffense................... 0.05932% monofairy..................... 0.05475% monoghost..................... 0.04821% sunstall...................... 0.04557% monoice....................... 0.04519% monorock...................... 0.03735% monopoison.................... 0.03390% tailwind...................... 0.03126% monopsychic................... 0.03126% monobug....................... 0.02611% monograss..................... 0.02279% monoelectric.................. 0.01668% Stalliness (mean: -0.401) -2.5| | -2.0|# |### -1.5|##### |############## -1.0|############### |###################### -0.5|############################## |################### 0.0|############ |################# +0.5|######## |######## +1.0|### |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.62%