weatherless...................85.46210% offense.......................49.00773% balance.......................26.14515% hyperoffense..................20.54344% sun........................... 9.64001% voltturn...................... 5.46325% monotype...................... 2.79220% semistall..................... 2.54413% hail.......................... 2.33645% stall......................... 1.75955% rain.......................... 1.41341% hailoffense................... 1.32687% sand.......................... 1.21726% choice........................ 1.00958% sunoffense.................... 0.85381% monoghost..................... 0.78459% trickroom..................... 0.64613% monosteel..................... 0.58267% monobug....................... 0.54806% monofire...................... 0.32883% tricksun...................... 0.31153% monograss..................... 0.27691% monopsychic................... 0.23076% monoflying.................... 0.23076% monowater..................... 0.19038% sandstall..................... 0.16730% monofighting.................. 0.14999% monopoison.................... 0.14423% monoelectric.................. 0.12692% monodragon.................... 0.10961% monodark...................... 0.08654% rainstall..................... 0.08654% multiweather.................. 0.06923% monoice....................... 0.06923% rainoffense................... 0.06346% monoground.................... 0.05769% sandoffense................... 0.03461% sunstall...................... 0.02885% gravity....................... 0.02308% tailwind...................... 0.01731% mononormal.................... 0.01731% monorock...................... 0.01154% tricksand..................... 0.01154% monofairy..................... 0.00577% Stalliness (mean: -0.359) -2.5|# |## -2.0|### |##### -1.5|########### |################# -1.0|####################### |########################### -0.5|############################ |############################## 0.0|############################ |##################### +0.5|############## |######### +1.0|####### |### +1.5|# |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.43%